![]() 'Shut up and take my money!' says everything else. 'How can this possibly work?' says my head, upon hearing this. It's as clever and dark as the game's design is eye-catching and iconic.Īnd now there is a board game. As important to me as the gameplay though, is the sense of humour present throughout the world of Aperture Science. Fleshing out the original concept of the first game, this time there was more story, more passive-aggressive commentary from GLaDOS and a potentially-marriage-wrecking co-op mode. My love for the game was compounded by the release of 2011 sequel Portal 2. ![]() The concept is, as with most good puzzles, staggeringly simple, often difficult and huge amounts of fun. Momentum is conserved when you hop through the portal, so placing one end at the bottom of a pit and one in the wall behind you, say, would mean that when you jump down into the pit you'll shoot out of the wall and across the pit, thus bypassing the obstacle. Stepping through one portal teleports you to the other, allowing you to move through the test chamber and solve puzzles, which could involve activating buttons or switches, avoiding traps or moving objects. Using the weapon provided you can shoot surfaces to create two different portals, one blue and one orange, which are linked. ![]() Occasionally there is the promise of delicious cake. Waking up as a test subject in the dubious Aperture Science Enrichment Center, you (as silent protagonist Chell) are forced to complete numerous 'testing' scenarios by the definitely-not-suspicious facility AI, GLaDOS (Genetic Lifeform and Disk Operating System, if you wondered). I don't think I can explain my enthusiasm for the board game version without a bit of Portal video game background first, so bear with me! This means you've definitely missed out, and you really should try it. If you don't have a clue what I'm talking about, chances are you've not played the genius video game Portal, Valve's 2007 puzzle game set in the Half-Life universe. Do you risk gathering Cake early for a quick win? Or do you bide your time and wait until you can protect it better? Win the game and prove the Cake was no lie.(Okay, it's a bit cheesy and obvious, and sort of gives away what I think of the game before you've read the post, but I had to use the song lyrics in here somewhere!) He who has acquired the most Cake when a team has lost its last Test Subject is the winner. Not to mention that your jealous opponents can pick up your Cake and move it closer to that precipice. But should your Test Subjects have numbered greater than all others in the falling Chamber, they earn you some wonderful parting gifts, which can include Cake.Yet, these moist slices of industrial-grade Cake must be stored in the Lab, where they are at risk of falling into said oblivion. At the end of each player’s turn, one of the Chambers on the end of the Lab gives way, plunging all Test Subjects on it into oblivion. In this game of constantly shifting area control and cardplay, players move and Portal their Test Subjects to various Chambers in the Lab. ![]() But SCIENCTIFIC PROGRESS must be at the forefront of the mind of every good Test Subject. And by finish, we mean your team probably died.The Lab is an ever-changing conveyor belt of death and dismemberment. With a grinding of gears and some uneasy rumbling, Aperture Laboratories has resumed testing! Your team of Test Subjects have entered the Lab and are ready to perform all sorts of important, dignified, and dangerous testing procedures… all in the pursuit of Cake! It’s a fun and funny fast-paced fight to the finish. ![]()
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